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  • 5 things to improve the game hugely - Sports Interactive Community
    The match engine didn't seem to be up to it's usual polished status at patch 3 and player interaction was too much of an annoyance With this in mind I think the following 5 areas should be looked at to improve the game: 1 Match engine - nowhere near as much variety to look convincing It's impossible to see most goals that are scored in real
  • Sports Interactive Community Forums
    Join the Sports Interactive Community Forums to discuss tactics, gameplay, and share insights with fellow football management enthusiasts
  • Coaching game with no dynamic!!!!! - Sports Interactive Community
    Unlike the pc version, I thought when I purchase this game there will be some differences between it and the pc version but I didn’t consider that there is no dynamic , coaching experience it’s not even coaching experience , how should I be a manger without communicating with my players no pre ma
  • Suggestion for player interactions - Sports Interactive Community
    Home Forums Football Manager - Help Us Make FM Even Better Football Manager Feature Requests Reviewed Suggestion for player interactions
  • The little things (newbie rant) - Sports Interactive Community
    More interaction among players, managers, staff would make this feel so much more realistic and fun in the long term Another example: I open a football news site and read how Pique comments on Fabregas' probable return to Barca Neat? When does it happen in FM, should be much more often
  • Promise not kept? (FM17) - Sports Interactive Community
    You should be able to check "conversation history" - if he's unhappy, that's the only interaction option you'll have I'd guess primarily its for realism - also, once Kombarov retires, if he's on staff somewhere and they bring in Kobelev on Kobelev's signing inbox message it'll say something about Kombarov being pleased
  • Wants 1st. team football. . . . getting beyond a joke!
    Option 2 is the easiest, but can result in players losing home-grown status if not properly managed The others require a little more nous from the user Some require some level of development tracking, so you know when to give him games Others require you to know how to enforce your decisions through the interaction module You might make things worse the first few times you experiment
  • What would you do differently with this set up?
    How is the interaction between your CM A and AP S? Since CM A usually advances supporting the flanks and AP cuts inside they might be struggling to find space as they are occupying the same one
  • Unhappy influential player - Sports Interactive Community
    In summary- the in-game player interaction module is one of the most difficult to programme because as @Snorks says, human logic is hard to code Often the answer to a player request or demand that you might want to say is not there and you have to choose one that does not fully explain your position
  • SI created problems for itself by a combination of too many statistics . . .
    FM 2017 has been a huge disappointment for me, and it will almost certainly be the last of its kind that I will play It doesn't in any way justify the approximately €50 that I paid for it There are many problems, and one of them has to do with the fact that the game is absolutely full of statis





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