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  • game design - Algorithm for dynamically calculating a level based on . . .
    exp = level (this one may seem odd but for some games that reward exp changes according to player level like borderlands this one may fit to) exp = level * log 10 (level) 1 0 2 0 6 3 1 4 4 2 4 5 3 5 6 4 6 exp = level^const_value : for my example I set const value to 3 2 1 1 2 2 8 3 5 1 4 8 5 11 2 6 14 7
  • mathematics - How to balance experience gain in an RPG - Game . . .
    Keep in mind that enemies which take longer to defeat should also give proportionally more experience A battle which takes 20 seconds should give twice as much exp as one which only takes 10 seconds This extends your formula to exp = (Level ^ c) * minutes_per_combat The final exp-per-level formula The final formula can now be derived from
  • java - Exponential EXP Curve | FIXED TIME - gt; MAX LEVEL - Game . . .
    There is no need to implement diminishing returns, that can be programmed Plus the problem of increasing too much is alleviated because my equation has a constant cap of 540 hours from 1 to 80 Oh and and calculation for my equation is based on time, not exp Your entire answer signify you didn't even read the post
  • How to implement an experience system? - game design
    For example, there is no reason why there needs to be an any actual curve for the different amounts of exp per level because you can scale down the amount of experience an enemy gives you relative to your own level for the same effect but more manageable numbers
  • mathematics - RPG Logarithmic leveling formula? - Game Development . . .
    If the level gap rises too fast for your taste increase constA, decrease constB if you want the inital level gap to be higher, and finally set constC ~= exp((1-constB) constA), in order to properly start at level 1 Note that the appropriateness of any levelling formula depend completely on how fast players can gain XP at any given level
  • RPG level-experience formula - Game Development Stack Exchange
    The Runescape formula for exp needed to level up is: PREVIOUS Level Xp + PREVIOUS Level Xp * 10% There are more formulas for leveling subskills so it instead of playing with hard to understand formulas, you could always make a system that makes the process of levelling up (less exp hour) instead of making a higher experience bar





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